To game or not to game: teaching transportation planning with board games

نویسندگان

  • Arthur Huang
  • David Levinson
چکیده

1 Traditional “chalk and talk” teaching in civil engineering has gradually been re2 placed with the idea of active learning focusing on encouraging students’ knowl3 edge discovery with innovative pedagogical methods and tools. One interesting tool 4 is the board game. This research examines the efficacy of adopting transportation 5 board games as a tool in graduate-level transportation planning and transportation 6 economics classes at the Department of Civil Engineering of the University of Min7 nesota from 2008 to 2010. In these classes, a weekday night was scheduled for playing 8 transportation board games. Students were asked to evaluate the effectiveness of the 9 games on their learning and to write a self-reflective paper about their findings. The 10 majority of the students reveal that their understanding of the planning process, net11 work deployment, and practical issues, and and their ability to form opinion about 12 transportation planning has been improved. Their summaries on the game economy 13 and its implications on planning validate that their understanding obtained from this 14 game process has met the pedagogical goals. Our analysis further shows that stu15 dents who are moderately/highly visual, sensing, active, or sequential, all else equal, 16 tend to learn more effectively through this approach than those who are not. Overall, 17 this research suggests that properly incorporating board games into the curriculum 18 can enhance students’ learning process in transportation planning. 19

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تاریخ انتشار 2011